War Footing combat mechanics operate at an operational, turn-based level rather than through real-time tactical unit control. Battles resolve automatically each weekly turn across distinct frontline sectors, calculating outcomes through sequential engagement phases determined by unit readiness, doctrine, equipment stats, and logistics support. Because players cannot issue direct micro-commands during a clash, surviving an invasion requires understanding how each combat phase calculates damage and shifts front lines.
Sector Resolution and Combat Phases
Combat in War Footing is resolved along distinct frontline axes or lanes—typically divided into Northern, Central, and Southern sectors. When an enemy force commits an assault against a sector, the engagement does not happen in a single roll. Instead, the game's simulation engine processes the battle in sequential phases.
| Combat Phase | Primary Assets Involved | Mechanical Resolution |
|---|---|---|
| Air Defense Intercept | Static anti-air batteries, radar networks, SPAAGs | Checks sector coverage percentage to detect and engage incoming hostile aircraft before strikes occur. |
| Air Superiority & Strike | Fixed-wing squadrons, combat helicopters | Interceptors clash for aerial dominance; surviving strike craft conduct ground attack missions against enemy formations. |
| Initial Assault & Bombardment | Artillery batteries, towed howitzers, support battalions | Long-range soft and hard attack barrage softens defensive lines and damages logistics transport. |
| Armored Engagement | Main battle tanks, infantry fighting vehicles (IFVs), APCs | Direct vehicle duels where armor protection, hard attack, and anti-tank weaponry clash. |
| Final Push | Frontline infantry, garrison formations, small arms | Residual ground forces engage in close-quarters soft attack attrition to determine sector control. |
The detailed post-battle tally screen breaks down the exact casualties taken and inflicted during each of these specific segments, showing where equipment succeeded or broke down.
Armor Penetration and Ground Combat Rules
Ground engagements are governed by mathematical comparisons between offensive values and armor ratings. In forum discussions addressing how armor calculations work, the developer clarified that hard attack doubles as the weapon's armor penetration value. Unlike games that use a binary penetration check, War Footing calculates penetration along a soft probability curve.
Targeting logic also follows set priorities. According to official patch notes, tanks prioritize engaging opposing enemy tanks when armor is present on the battlefield before shifting fire to lighter vehicles or infantry. Armored fighting vehicles and infantry fighting vehicles (IFVs) also grant passive protection bonuses to accompanying infantry battalions during soft attack phases, mitigating casualty rates against heavy bombardment.
Territorial control is tied directly to attrition. Players cannot manually trigger offensive movement orders into enemy-held territory. The developer confirmed that frontline shifts occur when an attacking or defending force inflicts casualties exceeding a specific threshold of the opponent's total combat power. If a defending force shatters the assault by inflicting heavy losses, the enemy is driven back; conversely, if the defense collapses, the sector is yielded. If an entire lane is lost, player reports confirm that the lane cannot be reclaimed through subsequent counteroffensives.
Readiness, Maintenance, and Field Support
Equipping a unit with advanced weaponry does not guarantee combat effectiveness if operational upkeep is ignored. A formation's combat strength is heavily modified by its readiness and training level, which scale from recruits up to level 4 and level 5 veterancy.
- Readiness Degradation: Units lose readiness when deployed in prolonged combat, relocated across sectors, or assigned to high-tempo missions. Low readiness severely reduces offensive output and defensive resilience.
- Mechanical Breakdowns: Heavy vehicles such as tanks and self-propelled artillery experience operational breakdowns during combat rounds. Maintenance platoons and dedicated recovery vehicles assigned to the sector repair disabled equipment between turns.
- Medevac Systems: Infantry casualties directly erode national political stability and deplete manpower reserves. Operating medical evacuation networks—using either transport trucks or dedicated utility helicopters like UH-60 Blackhawks—recovers wounded personnel directly back into the manpower pool.
- Entrenchment Levels: Stationary units dig in over successive turns. Entrenchment provides a defensive percentage bonus that absorbs incoming damage, though player tests show static digging-in bonuses remain modest compared to raw unit mass.
Air Missions and Reactive Scrambling
Air power operates flexibly across sectors but introduces logistical trade-offs. Sourced aircraft like JAS 39 Gripens, A-10s, MiG-29s, or attack helicopters can be tasked to Combat Air Patrol (CAP) or ground strike missions before ending the turn.
Following official air system overhauls, aircraft can also be held in reserve to reactively scramble toward contested sectors where unexpected battles occur. However, reactive scrambles impose a 5% effectiveness penalty compared to planned CAP deployments. Additionally, every air mission expends roughly 15% unit readiness, meaning squadrons flown every week without rest will rapidly suffer degraded combat effectiveness and higher loss rates against enemy air defenses.
War Footing Combat FAQ
Can you order manual counterattacks to retake lost land?
No. There is currently no operational order allowing players to manually move ground units forward into enemy-held provinces. Sector borders only push forward when your defensive formations inflict enough combat power loss during an enemy assault to break their will and force an automatic retreat.
How does armor penetration work in combat?
Armor penetration is governed directly by an item's hard attack stat. The developer confirmed that hard attack functions as the penetration value along a soft curve rather than a strict yes/no penetration threshold.
Why do well-equipped units lose to cheaper forces?
War Footing heavily weights total troop numbers and aggregate attack values alongside equipment quality. An elite battalion equipped with modern kits can be overwhelmed if outnumbered 2-to-1 or 3-to-1 by enemy units fielding surplus gear, particularly if the elite unit has low readiness, inadequate artillery support, or depleted logistics trucks.
What causes vehicles to be lost without being destroyed in combat?
Vehicles that appear missing from post-battle reports are frequently lost to breakdowns rather than direct enemy fire. Failing to forward-deploy sufficient maintenance platoons and logistics units increases the rate of unrecovered equipment write-offs.











