In War Footing, there is currently no confirmed in-game mechanic to sell, scrap, or delete surplus military equipment. Players managing national defense stockpiles cannot liquidate obsolete gear—such as starting transport vehicles—to reclaim defense funds. Any acquired or inherited equipment that is not assigned to active units simply remains in your inventory.
Current In-Game Status of Equipment Disposal
Strategist's Den Games released War Footing on October 15, 2026, centering the gameplay on procurement contracts, force structuring, and weekly turn-based national defense planning. While the game tracks over 180 equipment types across small arms, armor, artillery, aircraft, and air defense systems, the store page and official documentation do not list an equipment liquidation or decommissioning feature.
Player discussions on the Steam community forums have directly raised this limitation. In discussions regarding modernization scenarios, players noted that starting inventories often include older hardware—such as 140 baseline Ural trucks—that clutter inventory views once standardizing toward different vehicle types. Players have suggested adding an option to resell or ditch obsolete items, but official developer patch notes through update v1.0.1 have not implemented a disposal or resale tool.
| Inventory Feature | Current Game Status | Source Basis |
|---|---|---|
| Scrap / Delete Gear | Not available | Steam community discussion & game documentation |
| Resell Equipment for Budget | Not available | Steam forum feature requests |
| Reassign Active Units | Supported | Official game procurement mechanics |
| Domestic & Foreign Sourcing | Supported | Official Steam store feature list |
How Surplus Gear Functions in Unit Procurement
Because surplus gear cannot be removed from your stockpiles, managing your force structure requires working around unassigned equipment:
- Inventory Storage: Gear that is not distributed to your companies or brigades sits idle in your reserve pools. It does not generate maintenance penalties mentioned in official features, but it cannot be converted back into capital.
- Doctrine and Unit Outfitting: You outfit units from company to brigade level. If you switch equipment lines to upgrade doctrine or operational readiness, older equipment simply sits unused while newer hardware is procured from domestic industry or foreign suppliers.
- Weekly Procurement Decisions: Each weekly turn requires balancing budget allocation, political stability, and incoming contracts. Because you cannot rely on selling old equipment to balance the books, all future procurement relies entirely on the regular defense budget and diplomatic arrangements.
Community Feedback and Future Updates
The absence of an equipment disposal or resale system remains a frequent point of discussion among players micro-managing force composition. On the game's Steam discussion boards, topics such as "Get rid of equipment?" and "Micromanager's dream game, but..." highlight player demand for standardizing motor pools and removing legacy inventory.
At present, there is no official roadmap confirmation indicating when or if a resale system will be added. Players interested in changes to inventory management or potential workarounds should monitor official patch announcements from Strategist's Den Games or check community discussions regarding game modding on the Steam community hub.












